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-
-
- Tank Wars
- Release 1.2
- Copyright (C) 1990 by Kenny Morse
- -----------------------------------------------
-
- If you have not done so, read the information in BOMB.TXT.
- Some information in BOMB.TXT may not be repeated in this
- file.
-
-
- QUICK START: The problem with most program instructions is that
- you can't truly envision what they're talking about until
- you've played the game. I occasionally have to play the
- game once or twice before I can understand the
- documentation. So now I suggest that you play this game
- once or twice before reading the rest of this document.
- Simply type BOMB to load the game. After the title screen
- you are brought to the main menu. Press cursor-down until
- the asterisk is beside "Games per Set", press cursor left to
- decrement it to 1. Then go down and press return on "Start
- Set". Then press "K" for keyboard and type your name.
- Press "C" for computer and then "S" to play against the
- easiest opponent. During the game press cursor right/left to
- raise/lower the cannon. Press cursor up/down to
- increase/decrease power. Press space to fire. The object
- is to kill the computerized opponent.
-
- MAIN MENU: Now that you have some idea of the basics, lets get
- into more detail. The main menu has numerous options that
- determine the play of the game. You can use the mouse or
- keyboard to change the options. Pressing up or down moves
- the asterisk from option to option. Pressing cursor right
- or left changes the setting for that option. With the mouse
- just click with the right or left mouse button on the option
- you wish to change.
-
- Sound Effects: (Default Yes) Turns sound on or off. Sound
- adds to the overall effect of the game, but there may
- be a time when you don't want it.
-
- Fly Sound Effects: (Default No) In the very first version
- of this program, each weapon would make a screeching
- sound while flying through the air. After playing two
- or three times however this gets extremely annoying,
- thus the creation of this switch.
-
- Crumbling Hills: (Default 10%) The major flaw in most games
- like this is that you can blow the ground out from
- under somebody and he'll hover there like Road-Runner
- in a cartoon. This variable can be set between 0% and
- 100%. It controls how often loose ground will fall.
- At 100% all loose ground will crumble after every shot.
- At 0%, the ground never falls, as in cartoons.
-
- Rebounding Walls: (Default No) This allows you to change
- the effect the border around the screen has on the
- current shot. When set to No, the shot will fly off
- and on the screen as gravity dictates. When set to
- Yes, the ball will reflect off of all four walls. This
- allows for some very interesting trick shots. Halfway
- between the two is RND. On this setting whether or not
- the walls rebound is purely random, and redetermined
- before each round. You can tell whether Rebound is on
- at any given time by the presence of a purple R on the
- left side of the screen.
-
- Invisible Shot: (Default No) When turned on, your shot is
- invisible while in the air. This can speed up the
- game, but not by much. Its main purpose is confusion
- and it works quite well, especially with rebounding
- walls because you never know just how many times it
- bounced before it landed.
-
- Shot Trace: (Default No) When on, your shot will leave a
- trail while flying through the air. It can make it
- easier to determine what adjustments are needed to hit
- your enemy. It also helps you determine whether you
- are in danger of being hit by your enemy.
-
- Games Per Set: (Default 10) This determine how many rounds
- will be played before the game ends. In a short game
- your main objective is just to destroy as fast as
- possible. In a long game you want to rack up points so
- that you can buy weapons that help you destroy.
-
- Tanks Fall Down: (Default Yes) This determines whether tanks
- fall when the ground is blown out from under them.
- When set to No, tanks just hover there. When set to
- Yes, they fall and sustain damage.
-
- Number of Players: (Default 2) Here you select how many
- tanks will play. This includes computer intelligences.
- From two to ten tanks can participate, but remember,
- the more tanks present, the closer they are together,
- and the better the chances that you'll get blown away
- before getting a shot off.
-
- Explosions Kill: (Default Yes) This determines whether or
- not those little bits of tank that fly through the air
- when someone dies can directly hurt you. Regardless of
- this setting they can blow the ground out from under
- you and send you careening down a cliff wall.
-
- Start Set: () This starts the game, and brings you to the
- player selection screen.
-
- PLAYER SELECTION: Here is where you select who plays. For each
- player playing you will be asked what will be controlling
- him. Press 'K' for Keyboard, 'M' for Mouse or 'C' for
- computer. If you selected 'M' or 'K' you will then be asked
- to enter your name. If you selected 'C' you will then be
- asked which of the 5 computers available you wish to play
- against. Press the letter corresponding to the name of the
- computer you wish to play. They are described in detail
- later.
- S: Mr. Stupid (No Threat)
- L: Lobber (A threat if rebound is off)
- R: Rifleman (A threat if below you)
- W: Windless Wit (A threat if there is little
- wind)
- B: Lob & Shoot (Almost always a threat)
- T: Twanger (Very dangerous if reflect is
- on, otherwise a moderate
- threat)
-
- PLAYING THE GAME: Now the game begins. First the terrain is
- drawn. Then each of your tanks will fall from the sky and
- land somewhere on the ground. The tanks are placed in
- random order, so that no person gets the same position every
- game. A random player is then selected to go first. Each
- player takes his turn in order from left to right, until
- only one player, the winner, remains. Then the status
- screen is displayed, showing who is currently winning, the
- rankings, and other important information. After that,
- those who have enough points stored up will be given the
- option of buying extra weapons to supplement their arsenal.
-
- CONTROLS: At the top of the screen is information critical in
- planning your attack. Next to POWER, ANGLE, and DIRECTION
- are the current values of how hard you will shoot, at what
- elevation, and in what direction. Next to MEN is the number
- of men you currently have in your tank. Your power is
- limited to 100*MEN. Wind shows the current direction and
- strength of the wind. A number between 0 and 100 is
- typical, occasionally however there will be gusts up to 800
- mph, which can have a enormous impact on your shot. Between
- this panel and the playing field is your equipment list. It
- consists of 20 boxes. If a box is black, fuzzy, and hard to
- see, you don't have that item. If a box is white you have
- that item but it is not loaded. If a box is red it is
- loaded and armed. Mouse and Keyboard commands are listed
- below.
-
- Raising/Lowering Elevation: Pressing cursor left or right
- tilts the gun left or right respectively. Clicking the
- left/right mouse buttons on the yellow number next to
- ANGLE has the same effect. The gun has a full 180
- degree range, and if lowered below 0 will wrap around
- and begin climbing the other side. Remember to look at
- your cannon direction itself, just the ANGLE number can
- be deceptive.
-
- Raising/Lowering Power: Pressing cursor up or down raises
- or lowers the power respectively, by increments of 1.
- Pressing PgUp and PgDn change power by increments of
- 100. Clicking the right or left mouse buttons on the
- number next to POWER has the same effect as cursor up
- or down. Clicking on POWER has the same effect as PgUp
- and PgDn.
-
- Changing Direction: If you simply wish to reverse direction
- without changing ANGLE you can simply press 'I', or
- click on the yellow arrow next to DIRECTION with the
- mouse.
-
- Firing: Pressing SPACE or RETURN will fire the gun. It can
- be fired with the mouse by pressing both buttons at the
- same time.
-
- Status Information: To obtain information on any player
- press the number key corresponding to their number.
- Press '1' for player 1, '0' for player 10, etc.. With
- the mouse simply click the left button on whomever you
- wish to obtain information about. Press any key or
- button to put away the information screen.
-
- Changing Weapon: To change the active weapon, press TAB or
- SHIFT-TAB. These keys will cycle through all the
- weapons you currently have. Clicking right and left
- mouse buttons on the strip of weapons above the playing
- field has the same effect. What each weapon does is
- listed later.
-
- Guidance Systems: Later in the game you may acquire
- guidance systems. To toggle a system on or off simply
- press 'H' or 'V', or click on the white 'H' or 'V',
- depending on which system you bought. When it asks you
- what target to aim for press cursor right/left to
- rotate through the possible targets, or simply click on
- the target with the mouse.
-
- BUYING EQUIPMENT: After each round you may be brought to the
- equipment screen. Here you are presented with a list of
- what items you can buy with your current money supply (Money
- is directly related to score). To purchase a item simply
- click on it with the mouse, or press cursor up/down to
- select it and press Return to buy it.
-
- COMPUTERS: There are currently 6 computers to challenge you. I
- hope to add more, and if you have any ideas for other
- algorithms please send them to me.
-
- Mr. Stupid: A complete idiot. He just picks a random power
- and angle, and shoots. There's no guarantee that he'll
- even shoot in the right direction. A good opponent for
- your first game.
-
- Lobber: This computer uses fairly decent logic. He shoots
- 2 random powered shots at 75 degrees. The closest
- person to his second shot is then dubbed his target.
- He calculates how much his power needs to be altered to
- hit his target. His third shot usually misses, but his
- fourth is usually pretty accurate. Strong wind (150+)
- can throw his shots off, lessening him as a threat.
- Rebound completely confuses him. He just can't
- comprehend why his shots aren't following nice
- parabolic paths.
-
- Rifleman: This computer uses one of the simplest, and
- possibly most effective strategies. If he's below you
- he simply points his turret at you, sets it at full
- power and fires. Sometime he fires so hard that the
- bomb doesn't detonate correctly, but more often than
- not, he'll kill you. If there are no targets above
- him, he'll just shoot randomly.
-
- Windless Wit: This computer uses physics to hit his target.
- However, he has not yet figured out how to compensate
- for wind. In low wind (0-20), you could be in trouble.
- The higher the wind, the longer you'll live.
-
- Lob & Shoot: If there is no rebound, he fights as lobber.
- If there is rebound he fight as rifleman. This can be
- very effective when rebound is set to RND.
-
- Twanger: If rebound is not on, will fight just like
- Rifleman. However, if reflect is on he will attempt to
- bounce his shot off the ceiling and nail you. This is
- surprisingly effective (Better than I expected).
-
-
- WEAPONS: There are currently 18 weapons, and 2 guidance systems
- available for purchase. Many of them are similar, and will
- only be described in general. Remember that no weapons are
- perfect. They sometimes fail to detonate correctly, and
- bore a hole through an opponents tank and fly through
- without detonating. This happens rarely, but occasionally.
-
- Lead Ball: Useless, completely useless. It does no damage.
- It just flies. The only time it's ever useful is when
- you want to test if you can get a decent weapon far
- enough away from you so that you won't be caught in the
- blast. You start with 9999 of them.
-
- Hand Grenade: This is a wimpy little bomb. It has a very
- small blast range. It can only kill a tank if it hits
- it directly. You start with 9999 of them.
-
- Standard Incinerator: These are your normal weapons. They
- have a reasonable blast radius, and can kill fairly
- easily. You start with 5 for every round you will
- play.
-
- Mark II Incinerator: Twice the size of Standard
- Incinerators.
-
- Nukes: 20K and 5M Nukes explode the same as Incinerators,
- but with MUCH bigger blast radii. 5 Meg's have been
- known to take out up to 7 tanks in one explosion.
-
- Chain Reaction Inducers (CRI's): These start a chain
- reaction in the ground. Depending on the strength of
- the CRI it can do little damage, or can destroy almost
- all the ground on the screen. CRI's are identified
- with a number followed by a 'D' or 'ND'. The number
- determines how radioactive the reaction is. 'D's are
- much more 'fluent' than 'ND's. It's quite hard to
- explain, but you should be able to figure it out after
- using a few.
-
- Sonic Blaster: These are only helpful in games when Crumble
- is set to a low percentage. When these hit the ground
- they emit a high pitched sonic whine, causing all loose
- ground to collapse. These are especially helpful after
- a CRI has been released and there are tanks hanging in
- mid air on only a few pixels of ground. This will take
- those precious pixels out from under them and send them
- careening to their death.
-
- Balls 'o' Dirt: These are fairly self explanatory. When
- they explode, instead of a big ball of fire, a big ball
- of dirt is created. I'll leave it up to you to
- determine what you'll want to use this for.
-
- Explosive Dirt: When this hits, it spews dirt up into the
- air. It may just stay there, or it may fall back down
- depending on what you set crumble to.
-
- Guidance Systems: I'll leave it up to you to figure out how
- to use these. They're very powerful, effective, and
- easy to misuse.
-
- COMMAND LINE PARAMETERS: You can override all of the defaults on
- the command line. The format is:
- BOMB command1 command2 command3 ....etc.
- The commands are as follows:
-
- SOUND EFFECTS - S+ (ON) S- (OFF).
- FLY SOUND - F+ (ON) F- (OFF).
- CRUMBLE - C+ (100%) C- (0%) Cnnn (nnn%).
- REFLECT - R+ (ON) R- (OFF) RR (RND).
- INVISIBILITY - I+ (ON) I- (OFF).
- SHOT TRAIL - T+ (ON) T- (OFF).
- GAMES PER SET - Gnn (nn games).
- TANKS FALL - D+ (ON) D- (OFF).
- EXPLOSIONS KILL - K+ (ON) K- (OFF).
-
- SHOW MEMORY USAGE - MEM.
- SKIP TITLE SCREEN - SKIP.
-
- For example, to play a 30 game set, with crumble set at 75%,
- random rebound, and shot trails you would enter the
- following.
-
- BOMB G30 C75 RR S+
-
- There is no required order. If contradictory commands are
- issued, all but the last one will be ignored.
-
- INTENDED ADDITIONS: I've been building this program for the last
- 6 months, and I finally got around to releasing it. It is
- by no means complete. I intend to add more weapons,
- shields, and parachutes. I also intend to develop more
- computer intelligences. I also want to change my menu,
- status, player select, and purchasing screens to full
- graphics. I want to add some sort of a backdrop, maybe a
- starry landscape, or something like that. Also, I hope to
- find even more ways to speed up the program without
- sacrificing any graphical effects.
-
- REGISTRATION: This program is distributed as Shareware. You are
- free to try the game and make copies for others. If you
- continue to use the game, however, you are required to pay
- the author a registration fee of $10. In return you will be
- notified of all major releases, and will be using the
- program legally. Send Registrations to:
-
- KENNY MORSE
- 11800 SILENT VALLEY LANE
- GAITHERSBURG, MD 20878
-
- Please include your registration fee of $10, and if you have
- one, a Compuserve or Prodigy ID at which I can contact you.
- I will currently answer questions from all users via CIS or
- Prodigy. I can be reached at TGTM35B on Prodigy, or
- 76427,3305 on Compuserve. I will answer mailed questions to
- the above address only if the asker is a registered user,
- and includes a method of reply, such as a self addressed
- stamped envelope, or Prodigy or Compuserve ID.